![]() I don't think this is actually a problem. Remove the ban on acolyte mods, because they are completely pointless now.ĭue to the Combo Cou nte r no l onger increasing Light Swings damage, this cuts Excalibur's damage by quite a significant margin. Make the slide attack a regular slide attack, because the benefits of it being a weaker radial blind are completely gone now (the only benefit after the nerf was not doing finishers, which we now have a distinct button for)Īt 12x combo, heavy slam generates a free Radial Javelin, but doesn't change/force the animation (it was basically a grounded slam attack already, anyway) A better way to promote not standing in the same place and becoming a turret than the fall-off, which really didn't stop it at all. Basically, make them only go 10 meters, and travel at 20m/s instead of 15. ![]() Increase the attack speed by roughly 33%, remove the waves fall-off but also decrease the distance by like, 70%. Increase his basic parry angle to 70 degrees. Literally, an increase to 15-18% isn't going to kill Chromatic blade. Increase the base status chance so that Chromatic Blade isn't the defacto way he deals with armor. The heavy attack blade itself should have a guaranteed slash proc. Heavy attacks waves should have a guaranteed stagger and a puncture proc at twice the duration. ![]() Heavy swing should've had an energy wave to begin with. If there is something I miss or something I may have wrong, please do let me know. I am fully willing to discuss everything I have stated here. I would propose to give him some raw stats on his Blade, due to the Combo Counter changes, make his Heavy Swing faster and fire off an Energy Wave and giving him innate 5-10% Life Steal to make up for the loss. ![]() There is also the issue with Condition Overload changes, which most people have already mentioned, cutting more of his damage. Though, Healing Return exists, it's not as impactful as the old Life Strike was, and doesn't have the potential to take you back to full when needed the most. In many cases, you may just die trying to regenerate health, at least in my experience. This also makes Naramon less useful, since maintaining that meter is not as important as before, and using Slash Dash only for the invincibility instead of the stacks.Īs for Life Strike, it being only on heavy Swings is just not worth it. This is due to him not gaining any real benefit from actively stacking said meter, especially as the charged swing does not grant and real protection, is slow and has very short range (It also does not fire an Energy Wave during Exalted Blade.) Though, to be fair, you could attest this to any weapon, but Exalted Blade also feels it immensely. And, it seems that my concerns actually came to pass in the current state of the frame, Excalibur, mostly with his Exalted Blade.ĭue to the Combo Counter no longer increasing Light Swings damage, this cuts Excalibur's damage by quite a significant margin. There were a large number of concerns I have had, particularly the moment I saw that the Combo Counter and Channeling would be removed/reworked. So instead of using a 4th element and hoping it procs, it's more viable to use crit chance/damage for increased damage output.Hey everyone! This is just a short summary of what I have played around with after the 2nd phase of Melee 3.0 came out. (Blast can also proc impact but still needs to proc to get more from Condition Overload) Still, status procs your highest damage element so even if you can have at least say 4 elements( corrosive,blast) it won't make big of a difference from a Corrosive,Heat. ![]() Now, even if you have all 4 elements you can't proc all 4 since they combine in Corrosive, Magnetic, Viral, Blast, Gas unless you have a weapon with a combined element already. >True Steel=60% crit chance / Umbra mod=80% (possibly more can't remember) with both umbra modsīuild for Chromatic Blade needs 180% power strength for 100% status (so modding warframe is on you), Condition Overload, (Primed) Fury and/or BerserkĪnd your status mods. >Primed Pressure Point (max)=165% melee damage / Umbra mod=135% & sentient damage (need both umbra mods) Having both of the Umbra mods on the exalted blade is actually pretty strong. ![]()
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